MASTER PRODUCT VISUALISATION

Everything You Need to Create Realistic 3D Product Renders Without the Struggle! 

Master Product Visualization is your ultimate guide for graphic designers, photographers, and industrial designers to create stunning, realistic 3D product renders using Blender. Whether you're a complete beginner or looking to enhance your skills, this course has everything you need.

📁 Project Files Included
💰 60-Day Money-Back Guarantee
🔄 Lifetime Access with Updates 

 
ENROL TODAY!

MASTER PRODUCT VISUALISATION IN BLENDER

 $297 $79

 

Course Overview:

🗂️ 8 courses available now (10+ total)

▶︎ 17+ Hours of Content

📄 180+ Lessons

💰 30-Day no questions asked Refund Policy 

Enrol Now
 
Learn more ⬇

WHAT DO OUR STUDENTS SAY?

2200+ HAPPY CUSTOMERS

INTRODUCTION TO BLENDER

Start learning the basics of Blender's interface and tools. Throughout this course, we will set up the foundation for creating realistic renders.

  • Learn how to navigate Blender.
  • Get set with the basic modelling tools
  • Learn how to apply image textures to your models.

 

COURSE TWO

Package Visualisation

  • Learn how to model simple shapes
  • Create embossing and debossing
  • Create stunning packaging renders

 

Learn the basics of modelling simple shapes using hard surface modelling.

Learn how to curve objects easily using modifiers.

Create metallic materials by mixing multiple materials.

COURSE THREE

Vol 3: Wine/ Whiskey Visualisation

  • Learn how to use sub-division modelling workflow
  • Build upon your skills to and create multi-layered materials.
  • Learn how to create intricate details.

 

Learn how to create details using displacment.

Use textured lighting to create a gradual falloff.

Create a realistic lighting setup for your wine renders.

Bonus Courses

Project: 001. Wine Bottle

Course Duration: 1h +

Lessons: 13 Lessons

Type: On-demand video

Project: 002. Wine Bottle

Course Duration: 1h +

Lessons: 5 Lessons

Type: On-demand video

Project: 003. Wine Bottle

Course Duration: 40m +

Lessons: 4 Lessons

Type: On-demand video

COURSE FOUR

Vol 4: The Art of Lighting

  • Learn the basics of how light works in Blender
  • Create multiple lighting setups
  • Learn how to composite using Blenders Compositor

Light cosmetic products.

Learn the basics of how light works in Blender.

Learn how to use light linking with Blender's latest version.

COURSE FIVE

Modelling Essentials

This course will dive into the fundamentals of modelling, building on what we already know. This course is designed to expand your skillset so you have the ability to model anything.

 

Learn clean topology with subdivision modelling.

Add geometry nodes and animation to your skillset to create arrays and condensation.

Run away with two more projects to add to your portfolio.

MODULE SIX

Intermediate Modelling

Delve deeper into the world of 3D modelling with this course. Building upon foundational knowledge, it equips learners with advanced techniques, enabling them to model any object with precision and confidence.


Course Duration: 4h 32m +

Lessons: 38 Lessons

Type: On-demand video

Add boolean modelling to your toolbox.

Create procedural shaders and materials for seamless textures.

Light and render five different scenes.

MODULE SEVEN

Advanced Modelling

Learn how to create advanced subdivision models inside Blender


Course Duration: 13h 25m +

Lessons: 136 Lessons

Type: On-demand video

MODULE EIGHT

Animation Fundamentals

Learn how to create stunning animations inside of Blender for product renders.

 


 

Discord Community

Join me and many others to share your work and gain feedback from like-minded artists.

Project Files

We give you all the assets you need to follow along with us. We don't want you to miss out on the fun.

Product CGI is Hard.

Especially as a beginner, like yourself. There are a ton of workflows out there, and it can be very confusing for a beginner just trying to get a handle on the basics.

That's why the Product Visualisation Masterclass was created.

This course is an incredibly in-depth guide to product CGI, designed for beginners to help them understand the process of creating beautiful scenes in Blender and other industry-standard software.

This course is different.

Blindly following instructions isn't a very effective way to learn.

 

Master Product Visualisation was designed so that you aren't copying a scene another artist made. Each student will have time after each lesson to go off on their own and use what they learned to create their OWN art, unique to them.

BROKEN INTO SHORT STEP BY STEP LESSONS

Every single lesson is broken down in to short digestible video lessons. Allowing you to move quickly and easily find lessons again throughout the course.

THE CURRICULUM

Master Product Visualisation

  1. Introduction to Blender (Blender 4.4.3) | NEW!

    27 lessons
    1. 1. Welcome

      1. Project Files
      2. 1. Installing Blender
      3. 2. Opening Blender and Reseting to Default
      4. 3. GPU Preferences
      5. 4. Powersave Addon
      6. 5. Other Extensions and Addons
    2. 2. Basics

      1. 1. Interface Overview
      2. 2. Navigating Around the Viewport
      3. 3. Moving Scaling and Rotating
      4. 4. Moving Scaling and Rotating with Shortcuts
      5. 5. Importance of Scale in Blender
    3. 3. Modelling

      1. 1. Adding Objects
      2. 2. Changing Dimensions
      3. 3. Solidify Modifier
    4. 4. UV Unwrapping

      1. 1. UV Unwrapping Explained
      2. 2. Unwrapping the Business Card
      3. 3. Positioning design in Illustrator
    5. 5. Creating Materials

      1. 1. Viewport Shading
      2. 2. Shader Editor
      3. 3. Importing Image Texture
      4. 4. Procedural Noise
      5. 5. Creating Bump Map
    6. 6. Lighting & Rendering

      1. 1. Setting our workspace up for rendering
      2. 2. Lighting your scene
      3. 3. Exporting more textures
      4. 4. Duplicating Business Cards
      5. 5. Final Setup
  2. Packaging Visualisation

    23 lessons
    1. Intoduction

      1. 1.1. Introduction
    2. Course Resources

      1. 2.1. Finding Resources for your Portfolio
      2. 2.2. Downloading Resources
    3. Modelling

      1. 3.1. Importing Images as Planes
      2. 3.2. Basic Modelling
      3. 3.3. Bevel Modifier
      4. 3.4. Ribbon Modelling
      5. 3.5. Creating a Nurbs Curve
      6. 3.6. Curve Modifier
      7. 3.7. Parenting Empties to Objects
      8. 3.8. Setting up your scene
    4. Texturing and Shading

      1. 4.1. Shader Editor Basics
      2. 4.2.1. Box Texture
      3. 4.2.2. Box Texture
      4. 4.3. Adding your first image texture
      5. 4.4. Creating Silver with Image Masks
      6. 4.5. Creating Displacement
      7. 4.6. Apply your materials to other objects
      8. 4.7. Ribbon Texture
      9. 4.7.2. Ribbon Texture
      10. 4.8. Background Material
    5. Lighting & Rendering

      1. 5.1. Lighting your product
      2. 4.2. Rendering
  3. Wine/Whiskey Visualisation

    35 lessons
    1. Introduction

      1. 1.1 - Project Files
    2. Modelling Your Bottle

      1. 2.1. Preparing our Scene
      2. 2.2. Importing Reference Images
      3. 2.3. Modelling the Basic Shape
      4. 2.4. Base Modelling and Subdivision Surface
      5. 2.5. Holding Edges with Loop Cuts
      6. 2.6. Adding Thickness using Solidify Modifier
      7. 2.7. Modelling Liquid
      8. 2.8. Modelling the Cap
    3. Creating Your Own Textures

      1. 3.1. Manually UV Unwrapping Objects
      2. 3.2. Preparing AI for UV
      3. 3.3. Setting up our textures
      4. 4.3. Creating Masks and Colour Textures
      5. 3.5. Creating Displacement
      6. 3.6. Setting up Label 2
    4. Materials and Shaders

      1. 4.1. Filmic Vs AGX
      2. 4.2. Installing AGX
      3. 4.3. Setting up Camera and HDRI
      4. 4.4. Focal Lengths Explained
      5. 4.5. Basic Glass Shader
      6. 4.6. Liquid Shader
      7. 4.7. Expanding on the glass material
      8. 4.8. Adding your displacement map
      9. 4.9. Fixing Flipped Normals
      10. 4.10. Adding Label to Material
      11. 4.11. Fixing Textures
      12. 4.12. Creating Paper Texture
      13. 4.13. Adding Label 2
      14. 4.14. Sourcing Textures
      15. 4.15. Wood Texture
      16. 4.16. Cork Texture
    5. Lighting & Rendering

      1. 5.1. Rim Lighting
      2. 5.2. Lighting the Liquid
      3. 5.3. Keylight and Fill Light
      4. 5.4. Fixing Displacement Artifacts
  4. The Art Of Lighting

    32 lessons
    1. Introduction

      1. 1.1. Introduction
      2. 1.2. Project Files
    2. Understanding Light

      1. 2.1. Preparing your workspace
      2. 2.2. Types of Lighting
      3. 2.3. Light Properties
      4. 2.4. Quality of Light
      5. 2.5. Light Modifiers
      6. 2.6. Modifying Light
      7. 2.7. World Lighting
    3. Three Point Lighting

      1. 3.1. Preparing our Scene
      2. 3.2. 3 Point Lighting Setup
      3. 3.3. Lighting a tyre
      4. 3.4. Flimic vs Standard and OpenEXR
      5. 3.5. Getting started with Compositing
      6. 3.6. Basic editing in Photoshop
    4. Hard Lighting

      1. 4.1. A note on AGX
      2. 4.2. Hard Lighting in Blender
      3. 4.3. Lip Balm Lighting 2
    5. Wine Bottle Lighting / Compositing

      1. 5.1 - Introduction
      2. 5.2 - Installing Megascans Bridge
      3. 5.3 - Creating your own asset library
      4. 5.4 - Backing up your files
      5. 5.5 - Setting up uor enviroment
      6. 5.6 - Creating a background material
      7. 5.7 - Lighting the background
      8. 5.8 - Configuring AGX Settings
      9. 5.9 - Rim Lighting and Fill Light
      10. 5.10 - Creating view layers
      11. 5.11 - Lighting the Bottle
      12. 5.12 - Render your view layers
      13. 5.13 - Compositing your image
    6. Light Linking

      1. Light Linking in Blender
  5. Modelling Essentials

    48 lessons
    1. Overview

      1. 1.01 - The Goal
      2. 1.02 - Prereqs
      3. 1.03 - Project Files
    2. 2 - Key Cap Modelling

      1. 2.01 - Add Ons
      2. 2.02 - Quick Favourites
      3. 2.03 - Part 1
      4. 2.03 - Part 2
      5. 2.04 - Structural and Support Edges
      6. 2.05 - Reference Image
      7. 2.06 - Blockout
      8. 2.07 - Adding Details
      9. 2.08 - Altering Geometry
    3. 3 - Introduction to Geometry Nodes

      1. 3.01 - Geometry Nodes Setup
      2. 3.02 - Instance on Points
      3. 3.03 - Array Nodes
      4. 3.04 - Randomizing Values
      5. 3.05 - Lighting and Scene Setup
      6. 3.06 - Object Constraint and DOP
      7. 3.07 - Shader Editor
      8. 3.08 - Snap Value edit
      9. 3.09 - Less Than Node
      10. 3.10 - Mix Shaders
      11. 3.11 - UV Unwrapping
      12. 3.12 - Random Seed
      13. 3.13 - Animating geometry nodes
      14. 3.14 - Animating the Camera
      15. 3.15 - Exporting Animation
      16. 3.16 - Exporting as MP4
    4. 4. Can Modelling

      1. 4.01 - References
      2. 4.02 - Body
      3. 4.03 - Body Details
      4. 4.04 - Can Top
      5. 4.05 - Top 2
      6. 4.06 - Offset Edges
      7. 4.07 - Inset Details
      8. 4.08 - Support Loops
      9. 4.09 - Pull Tab
      10. 4.10 - Circle Details
      11. 4.11 - Inset Faces
      12. 4.12 - Label
      13. 4.13 - UV Unwrapping
    5. 5. Shading and Render

      1. 5.01 - World Lighting
      2. 5.02 - Metal Material
      3. 5.03 - Label Material
      4. 5.04 - Condesation Material
      5. 5.05 - Lighting Scene
      6. 5.06 - Backdrop Material
      7. 5.07 - Imperfections
  6. Intermediate Modelling

    39 lessons
    1. Introduction

      1. 1. Project Files
    2. Modelling

      1. 1. PureRef Reference Images
      2. 2. Adding Reference Images
      3. 3. Base Shape
      4. 4. Booleans
      5. 5. Normals and Booleans
      6. 6. Slice Boolean
      7. 7. Keyboard Stand
      8. 8. Stand Rubber
      9. 9. Base Rubber
      10. 10. Modelling Screws
      11. 11. Adding the Charging Port
      12. 12. Charging Details
      13. 13. Adding Switchs
      14. 14. Modelling the Keycaps
      15. 15. Duplicating the Keys
      16. 16. Finishing the Keys
      17. 17. Modifier Order
      18. 18. Dial Modelling
      19. 19. Finishing the Dials
      20. 20. Modelling Buttons
      21. 21. Renaming and Organising
      22. 22. Applying Booleans
      23. 23. Unwrapping the Keys
      24. 24. Other Unwraps
    3. Materials and Shading

      1. 1. Creating Textures
      2. 2. Creating Masks
      3. 3. Setup for Shading
      4. 4. Keys
      5. 5. Display
      6. 6. Rubber
      7. 7. Assigning Different Materials
      8. 8. Anisotropic Metal
      9. 9. Plastic Texture
    4. Rendering

      1. 1. Render 1
      2. 2. Render 2
      3. 3. Render 3 - Edit
      4. 4. Render 4
      5. 5. Render 5
  7. Advanced Modelling

    138 lessons
    1. Introduction

      1. 1 - Project Files
    2. 1. Getting Started

      1. 1. Workspace Setup
      2. 2. Importing References
      3. 3. Reference Settings
      4. 4. Adjusting References
    3. 2. Blockout

      1. 1. Setup Mirror Modifier
      2. 2. Blockout 1
      3. 3. Solving Complex Pole
      4. 4. Blockout 2
      5. 5. Blockout 3
      6. 6. Blockout 4
      7. 7. Rotating on 3D cursor
      8. 8. Blockout 5
      9. 9. Blockout 6 - Edit
      10. 10. Blockout 7
      11. 11. Adding Support Edges
      12. 12. Blockout 8
      13. 13. Blockout 9
      14. 14. Blockout 10
      15. 15. Blockout 11
      16. 16 Offset Edges
      17. 17. Adding Support Loops
      18. 18. Blockout 12
      19. 19. Blockout 13
    4. 3. Retopologize

      1. 1. Drawing Guides With Grease Pencil
      2. 2. Installing Bsurfaces and F2 Addons
      3. 3. Bsurfaces for Retopology
      4. 4. Retopologizing 1
      5. 5. Retopologizing 2
      6. 6. Retopologizing 3
      7. 7. Retopologizing 4
      8. 8. Retopologizing 5
      9. 9. Retopologizing 6
      10. 10. Shrinkwrap Settings
    5. 4. Front Topology

      1. 1. Button Shapes
      2. 2. Shrinkwrap the Buttons
      3. 3. Retopologizing Front 1
      4. 4. Retopologizing Front 2
      5. 5. Solving Topology 1
      6. 6. Symmetry
      7. 7. Solving Topology 2
      8. 8. Solving Topology 3
      9. 9. Solving Topology 4
      10. 10. Fixing Mistakes
      11. 11. Retopologizing Front 3
      12. 12. Retopologizing Front 4
      13. 13. Retopologizing Front 5
      14. 14. Retopologizing Front 6
      15. 15. Retopologizing Front 7
      16. 16. Retopologizing Front 8
      17. 17. Retopologizing Front 9
      18. 18. Retopologizing Front 10
      19. 19. Retopologizing Front 11
      20. 20. Retopologizing Front 12
    6. 5. Creating Seams

      1. 1. Save Selections
      2. 2. Creating the Seams
      3. 3. Scale Along Normals
      4. 4. Sharping Edges
    7. 6. Front Details

      1. 1. Retopologizing 1
      2. 2. Solving Topology 1
      3. 3. Adding Details 1
      4. 4. Retopologizing 2
      5. 5. Adding Details 2
      6. 6. Retopologizing 3
    8. 7. Joystick

      1. 1. Joystick Base
      2. 2. Modelling Grip
      3. 3. Filling the Grip
      4. 4. Creating a Sphere
      5. 5. Joining A Cylinder to a Sphere
      6. 6. Adjusting Joystick Size
      7. 7. Duplicating Joystick
      8. 8. Buttons
      9. 9.Buttons pt 2
      10. 10. Letters
      11. 11. Pad Modelling
      12. 12. Pad Modelling pt 2
      13. 13. Pad Modelling pt 3
      14. 14. Xbox Logo
      15. 15. Xbox Logo pt 2
    9. 8. Back Details

      1. 1. Back Details
      2. 2. Back Details Part 2
      3. 3. Mirror and Merge Details
      4. 4. Back Details Part 3
      5. 5. Topology Solve
      6. 6. Creating a hole
      7. 7. Symmetrize Detail
      8. 8. Organisation
      9. 9. Modelling Paddles
      10. 10. Modelling Paddles Part 2
      11. 11. Filling Shapes
    10. 9. Triggers

      1. 1. Triggers Part 1
      2. 2. Triggers Part 2
      3. 3. Triggers Part 3
      4. 4. Triggers Part 4
      5. 5. Triggers Part 5
      6. 6. Triggers Part 6
      7. 7. Triggers Part 7
      8. 8. USB C Port Part 1
      9. 9. Button
      10. 10. Holes
      11. 11. USB C Port Part 2
      12. 12. Trigger Text
    11. 10. Finishing Details

      1. 1. Charging Port 1
      2. 2. Charging Port 2
      3. 3. Back Details
      4. 4. Finishing Front Details
      5. 5. Organisation
      6. 6. Scaling to correct size
    12. 11. UV Unwrapping

      1. 1. Checker Pattern
      2. 2. Smart UV Unwrap
      3. 3. Main Body Unwrapping
      4. 4. Front Button Unwrapping
      5. 5. Trigger Unwrapping
      6. 6. Adding Decals
    13. 12. Materials

      1. 1. Normal Map Modelling
      2. 2. Bake Normal Map
      3. 3. World lighting and plastic material
      4. 4. Gradient background
      5. 5. Decal Material
      6. 6. Material Creation 1
      7. 7. Material Creation 2
      8. 8. Finishing Materials
      9. 9. Grouping Nodes
    14. 13. Animation and Renders

      1. 1. Scene Lighting
      2. 1.1 Problem Fixing - Skip this if you want
      3. 2. Prepping for Animation
      4. 3. Scene 1 Animation
      5. 4. Scene 2 3 4
      6. 5. Scene 5
      7. 6. Scene 6
      8. 7. Scene 7 8
      9. 8. Scene 9
      10. 9. Animating lights
      11. 10. Depth of Field
      12. 11. Bloom Compositing
      13. 12. Render Optimization and Render
      14. 13. Sheep It Render Farm
      15. 14. Davinci Editing
  8. Animation Fundamentals

    35 lesson
    1. 1. Welcome (READ ME)
    1. QD18 Console

      1. Project Files
      2. 2.1 - Timeline and Keyframes
      3. 2.2 - Orientation
      4. 2.3 - Origin And Pivot Points
      5. 2.4 - Animation View
      6. 2.5 - Project File
      7. 2.6 - Template File
      8. 2.7 - Scene 1 Camera Position
      9. 2.8 - Setting Keyframes
      10. 2.9 - Viewport Samples
      11. 2.10 - Lighting
      12. 2.11 - Graph Editor
      13. 2.12 - Easing
      14. 2.13 - Graph Editor Explained
      15. 2.14 - Adjusting Composition
      16. 2.15 - Scene 2
      17. 2.16 - Positioning Camera
      18. 2.17 - Animating Camera
      19. 2.18 - Animating The Light
      20. 2.19 - Depth Of Field
      21. 2.20 - Overview Of Combining Scenes
      22. 2.21 - Scene 3 Camera Setup
      23. 2.22 - Draw Rotation Animation
      24. 2.23 - Depth Of Field
      25. 2.24 - Scene 4 Animation
      26. 2.25 - Adjusting Length
      27. 2.26 - Scene 5 Camera
      28. 2.27 - Rotating camera animation
      29. 2.28 - Graph Editor
      30. 2.29 - Optimizing your scene
      31. 2.30 - Optimize and rendering
      32. 2.31 - Video Editing
      33. 2.32 - Adding music
      34. 2.33 - Exporting Animation
  9. Samsung Animation

    19 lesson
    1. 1. Introduction + Project Files
    1. 2. Preparing Assets

      1. 1. Light Texture
      2. 2. Light Asset
    2. 3. Scene One

      1. 1. Scene Preperation
      2. 2. Background Texture
      3. 3. Animating
      4. 4. Lighting
      5. 5. Export Settings
    3. 4. Scene 2-7

      1. 1. Animation Scene 2
      2. 2. Animating Scene 2
      3. 3. Animating Scene 3
      4. 4. Animating Scene 4
      5. 5. Animating Scene 5
      6. 6. Animating Scene 6
    4. 5. Scene 7

      1. 1. Black Sand
      2. 2. Lighting Part 1
      3. 3. Lighting Part 2
    5. 6. Animation

      1. 1. Animation
    6. 7. Editing

      1. 1. Editing
  10. Bonus 1: Whiskey Bottle

    12 lessons
    1. Introduction

      1. Project Files
    2. 1. Modelling

      1. 2.1 - Modelling (18:20)
      2. 2.2 - Creating Curved Labels (10:55)
      3. 2.3 - More curves (8:21)
      4. 2.4 - Modelling the Liquid (4:07)
    3. 3. Materials & Textures

      1. 3.1 - Creating a Metal Shader (4:43)
      2. 3.2 - Wooden Cap Texture (7:17)
      3. 3.3 - Glass and Liquid Shaders (1:28)
      4. 3.4 - Cork Texture (2:08)
      5. 3.5 - Creating your own textures (2:56)
    4. 4. Lighting, Rendering and Compositing

      1. 4.1 - Lighting your Bottle (33:23)
      2. 4.2 - Fixing Issues and Compositing (18:31)
  11. Bonus 2: Whiskey Bottle 2

    5 lessons
    1. 1.1 - Project Files
    2. 2.1 - Modelling the Bottle
    3. 2 2 - Label and UV Unwrapping
    4. 2.3 - Creating Displacement for Bottle
    5. 2.5 - Lighting the Bottle
  12. Bonus 3: Wine Bottle

    4 lessons
    1. 1.0 - Welcome | Project Download
    2. 1.1 - Modelling the Bottle (31:17)
    3. 1.2 - UV Unwrapping (4:19)
    4. 1.3 - Textures and Shaders (19:31)
  13. Introduction to Blender (Legacy)

    66 lessons
    1. Welcome

      1. (MUST WATCH) Blender 4.1 Changes
    2. Blender Basics

      1. 1.1. Project Files
      2. 1.2 Installing Blender - Updated
      3. 1.3 Setting Up Blender
      4. 1.4 Quick Interface Overview
      5. 1.5 3D Viewport Navigation
      6. 1.6 Toolbar And N Panel
      7. 1.7 Creating Collections
      8. 1.8. Navigating The 3D Viewport
      9. 1.9 - Move Scale Rotation
      10. 1.10. Move Scale Rotation Shortcuts
      11. 1.11. Excluding An Axis
      12. 1.12. Why Scale Is Important
      13. 1.13. Edit Mode
      14. 1.14. Loop Cuts
      15. 1.15. Extruding
      16. 1.16. Insetting
      17. 1.17. Bevel
      18. 1.18. Normals
      19. 1.19. Add Menu
    3. Adding References

      1. 2.1. Importing Reference Images
      2. 2.2. Saving
      3. 2.3. Powersave Addon
      4. 2.4. Increase Undo Steps
      5. 2.5. Reference Image Settings
      6. 2.6. Switching Views Quickly
      7. 2.7. Adding All The References
      8. 2.8. Adjusting References
      9. 2.9. Collecting Inspiration
      10. 2.10. Important Addons
    4. Modelling

      1. 3.1. Create Our Block out
      2. 3.2. Apply Bevel
      3. 3.3. Creating Back Glass
      4. 3.4. How Booleans Work
      5. 3.5. Camera Blockout
      6. 3.6. Camera Boolean
      7. 3.7. Weighted Normal
      8. 3.8. Camera Part 1
      9. 3.9. Camera Part 2
      10. 3.10. Camera Part 3
      11. 3.11. Camera Part 4
      12. 3.12. Camera Part 5
      13. 3.13. Screen
      14. 3.14. Button Shapes
      15. 3.15. Button Booleans
      16. 3.16. Button Details
      17. 3.17. Charging Port
      18. 3.18. Speaker Ports
      19. 3.19. Finishing Details
      20. 3.20. Parenting iPhone
    5. Materials, Lighting & Rendering

      1. 4.1. Setup For Materials
      2. 4.2. GPU Setup
      3. 4.3. Render Settings
      4. 4.4. Frosted Glass Material
      5. 4.5. Overlapping Objects With Glass
      6. 4.6. Steel Material
      7. 4.7. Black Plastic
      8. 4.8. Screen Materials
      9. 4.9. Lens Material Part 1
      10. 4.10. Lens Material Part 2
      11. 4.11. Titanium Material Part 1
      12. 4.12. Titanium Material Part 2
      13. 4.13. Adjustments
      14. 4.14. Logos
      15. 4.15. Lighting
      16. 4.16. Final Renders
  14. Adobe Illustrator Essentials

    14 lessons
    1. 1. Introduction
    2. 2. Welcome
    3. 3. Getting to Know Illustrator
    4. 4. Creating Basics Shapes inside Adobe Illustrator
    5. 5. Using the Shape Builder Tool in Illustrator
    6. 6. How to Use the Curvature Tool Inside Adobe Illustrator
    7. 7. How to use the Pen Tool in Adobe Illustrator
    8. 8. How to use Color inside Adobe Illustrator
    9. 9. Brush inside Adobe Illustrator
    10. 10. Using the Type Tool in Adobe Illustrator
    11. 11. Basic Transformations
    12. 12. Exporting for Print
    13. 13. Exporting for Web
    14. 14. Customizing your Workspace

 

SO... WHO AM I?

My name is Hunter Wearne and I am the lucky guy who gets to teach you.

I began my creative journey by studying Graphic Design, following in my mother's footsteps. However, I quickly discovered a passion for Photography as well. After earning my certificate in Design, I decided to study Photography for a year, where I fell in love with product photography. I became intrigued by how some photographers were using 3D software to create realistic renders.

But there was a problem: I thought I needed Cinema 4D, like the other artists I admired. However, as someone just entering the workforce, I couldn’t afford the $200-a-month cost.

While working in the industry as a Graphic Designer, I stumbled upon some CG tutorials using Blender—a completely FREE software! Despite my excitement, I still struggled to achieve the realistic results I wanted, and at that time, there weren’t many tutorials available. So, I started experimenting, watching Cinema 4D tutorials, and trying to replicate the techniques in Blender.

Soon, I realized others might benefit from what I was learning, so I began releasing YouTube videos, and people loved the tutorials.

Now, with five years of Blender experience and thousands of hours logged, I have 25k following and over 3,000 students following my training. 🤯 It truly blows my mind.

I would love to see you create amazing product renders in this industry as well.

What You Get Inside Master Product Visualization

  • Introduction to Blender ($59 value)
  • Box Packaging Rendering ($59 value)
  • Wine/Whiskey Rendering ($597 value)
  • The Art of Lighting ($597 value)
  • Introduction to Modelling ($297 value)
  • Intermediate Modelling ($297 value) 
  • Advanced Modelling ($297 value)
  • Product Animation Essentials($597 value)
  • Kits Included ($97 value) 
  • Master Product Visualization Discord Community (invaluable)
  • Lifetime Access (invaluable) 
  • Access to Updates ($297 value) 

ONE PAYMENT OF

$197

Total course is valued at over $3,194

  • Lifetime Access
  • Professional Training
  • Access to all future Interactiv courses
  • Discord Community
  • Downloadable Resources
  • 60-day peace of mind refund policy
Enrol Today!

MONEY-BACK
GUARANTEE

If you don't love this program, contact us within 60 days and receive your money back, no questions asked.

FAQ's