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Course Curriculum
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Introduction to Blender (Blender 4.4.3) | NEW!
27 lessons- 
  
1. Welcome
- Project Files
 - 1. Installing Blender
 - 2. Opening Blender and Reseting to Default
 - 3. GPU Preferences
 - 4. Powersave Addon
 - 5. Other Extensions and Addons
 
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2. Basics
- 1. Interface Overview
 - 2. Navigating Around the Viewport
 - 3. Moving Scaling and Rotating
 - 4. Moving Scaling and Rotating with Shortcuts
 - 5. Importance of Scale in Blender
 
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3. Modelling
- 1. Adding Objects
 - 2. Changing Dimensions
 - 3. Solidify Modifier
 
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4. UV Unwrapping
- 1. UV Unwrapping Explained
 - 2. Unwrapping the Business Card
 - 3. Positioning design in Illustrator
 
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5. Creating Materials
- 1. Viewport Shading
 - 2. Shader Editor
 - 3. Importing Image Texture
 - 4. Procedural Noise
 - 5. Creating Bump Map
 
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6. Lighting & Rendering
- 1. Setting our workspace up for rendering
 - 2. Lighting your scene
 - 3. Exporting more textures
 - 4. Duplicating Business Cards
 - 5. Final Setup
 
 
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Packaging Visualisation
23 lessons- 
  
Intoduction
- 1.1. Introduction
 
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Course Resources
- 2.1. Finding Resources for your Portfolio
 - 2.2. Downloading Resources
 
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Modelling
- 3.1. Importing Images as Planes
 - 3.2. Basic Modelling
 - 3.3. Bevel Modifier
 - 3.4. Ribbon Modelling
 - 3.5. Creating a Nurbs Curve
 - 3.6. Curve Modifier
 - 3.7. Parenting Empties to Objects
 - 3.8. Setting up your scene
 
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Texturing and Shading
- 4.1. Shader Editor Basics
 - 4.2.1. Box Texture
 - 4.2.2. Box Texture
 - 4.3. Adding your first image texture
 - 4.4. Creating Silver with Image Masks
 - 4.5. Creating Displacement
 - 4.6. Apply your materials to other objects
 - 4.7. Ribbon Texture
 - 4.7.2. Ribbon Texture
 - 4.8. Background Material
 
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Lighting & Rendering
- 5.1. Lighting your product
 - 4.2. Rendering
 
 
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Wine/Whiskey Visualisation
35 lessons- 
  
Introduction
- 1.1 - Project Files
 
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Modelling Your Bottle
- 2.1. Preparing our Scene
 - 2.2. Importing Reference Images
 - 2.3. Modelling the Basic Shape
 - 2.4. Base Modelling and Subdivision Surface
 - 2.5. Holding Edges with Loop Cuts
 - 2.6. Adding Thickness using Solidify Modifier
 - 2.7. Modelling Liquid
 - 2.8. Modelling the Cap
 
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Creating Your Own Textures
- 3.1. Manually UV Unwrapping Objects
 - 3.2. Preparing AI for UV
 - 3.3. Setting up our textures
 - 4.3. Creating Masks and Colour Textures
 - 3.5. Creating Displacement
 - 3.6. Setting up Label 2
 
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Materials and Shaders
- 4.1. Filmic Vs AGX
 - 4.2. Installing AGX
 - 4.3. Setting up Camera and HDRI
 - 4.4. Focal Lengths Explained
 - 4.5. Basic Glass Shader
 - 4.6. Liquid Shader
 - 4.7. Expanding on the glass material
 - 4.8. Adding your displacement map
 - 4.9. Fixing Flipped Normals
 - 4.10. Adding Label to Material
 - 4.11. Fixing Textures
 - 4.12. Creating Paper Texture
 - 4.13. Adding Label 2
 - 4.14. Sourcing Textures
 - 4.15. Wood Texture
 - 4.16. Cork Texture
 
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Lighting & Rendering
- 5.1. Rim Lighting
 - 5.2. Lighting the Liquid
 - 5.3. Keylight and Fill Light
 - 5.4. Fixing Displacement Artifacts
 
 
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The Art Of Lighting
32 lessons- 
  
Introduction
- 1.1. Introduction
 - 1.2. Project Files
 
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Understanding Light
- 2.1. Preparing your workspace
 - 2.2. Types of Lighting
 - 2.3. Light Properties
 - 2.4. Quality of Light
 - 2.5. Light Modifiers
 - 2.6. Modifying Light
 - 2.7. World Lighting
 
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Three Point Lighting
- 3.1. Preparing our Scene
 - 3.2. 3 Point Lighting Setup
 - 3.3. Lighting a tyre
 - 3.4. Flimic vs Standard and OpenEXR
 - 3.5. Getting started with Compositing
 - 3.6. Basic editing in Photoshop
 
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Hard Lighting
- 4.1. A note on AGX
 - 4.2. Hard Lighting in Blender
 - 4.3. Lip Balm Lighting 2
 
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Wine Bottle Lighting / Compositing
- 5.1 - Introduction
 - 5.2 - Installing Megascans Bridge
 - 5.3 - Creating your own asset library
 - 5.4 - Backing up your files
 - 5.5 - Setting up uor enviroment
 - 5.6 - Creating a background material
 - 5.7 - Lighting the background
 - 5.8 - Configuring AGX Settings
 - 5.9 - Rim Lighting and Fill Light
 - 5.10 - Creating view layers
 - 5.11 - Lighting the Bottle
 - 5.12 - Render your view layers
 - 5.13 - Compositing your image
 
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Light Linking
- Light Linking in Blender
 
 
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Modelling Essentials
48 lessons- 
  
Overview
- 1.01 - The Goal
 - 1.02 - Prereqs
 - 1.03 - Project Files
 
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2 - Key Cap Modelling
- 2.01 - Add Ons
 - 2.02 - Quick Favourites
 - 2.03 - Part 1
 - 2.03 - Part 2
 - 2.04 - Structural and Support Edges
 - 2.05 - Reference Image
 - 2.06 - Blockout
 - 2.07 - Adding Details
 - 2.08 - Altering Geometry
 
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3 - Introduction to Geometry Nodes
- 3.01 - Geometry Nodes Setup
 - 3.02 - Instance on Points
 - 3.03 - Array Nodes
 - 3.04 - Randomizing Values
 - 3.05 - Lighting and Scene Setup
 - 3.06 - Object Constraint and DOP
 - 3.07 - Shader Editor
 - 3.08 - Snap Value edit
 - 3.09 - Less Than Node
 - 3.10 - Mix Shaders
 - 3.11 - UV Unwrapping
 - 3.12 - Random Seed
 - 3.13 - Animating geometry nodes
 - 3.14 - Animating the Camera
 - 3.15 - Exporting Animation
 - 3.16 - Exporting as MP4
 
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4. Can Modelling
- 4.01 - References
 - 4.02 - Body
 - 4.03 - Body Details
 - 4.04 - Can Top
 - 4.05 - Top 2
 - 4.06 - Offset Edges
 - 4.07 - Inset Details
 - 4.08 - Support Loops
 - 4.09 - Pull Tab
 - 4.10 - Circle Details
 - 4.11 - Inset Faces
 - 4.12 - Label
 - 4.13 - UV Unwrapping
 
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5. Shading and Render
- 5.01 - World Lighting
 - 5.02 - Metal Material
 - 5.03 - Label Material
 - 5.04 - Condesation Material
 - 5.05 - Lighting Scene
 - 5.06 - Backdrop Material
 - 5.07 - Imperfections
 
 
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Intermediate Modelling
39 lessons- 
  
Introduction
- 1. Project Files
 
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Modelling
- 1. PureRef Reference Images
 - 2. Adding Reference Images
 - 3. Base Shape
 - 4. Booleans
 - 5. Normals and Booleans
 - 6. Slice Boolean
 - 7. Keyboard Stand
 - 8. Stand Rubber
 - 9. Base Rubber
 - 10. Modelling Screws
 - 11. Adding the Charging Port
 - 12. Charging Details
 - 13. Adding Switchs
 - 14. Modelling the Keycaps
 - 15. Duplicating the Keys
 - 16. Finishing the Keys
 - 17. Modifier Order
 - 18. Dial Modelling
 - 19. Finishing the Dials
 - 20. Modelling Buttons
 - 21. Renaming and Organising
 - 22. Applying Booleans
 - 23. Unwrapping the Keys
 - 24. Other Unwraps
 
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Materials and Shading
- 1. Creating Textures
 - 2. Creating Masks
 - 3. Setup for Shading
 - 4. Keys
 - 5. Display
 - 6. Rubber
 - 7. Assigning Different Materials
 - 8. Anisotropic Metal
 - 9. Plastic Texture
 
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Rendering
- 1. Render 1
 - 2. Render 2
 - 3. Render 3 - Edit
 - 4. Render 4
 - 5. Render 5
 
 
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Advanced Modelling
138 lessons- 
  
Introduction
- 1 - Project Files
 
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1. Getting Started
- 1. Workspace Setup
 - 2. Importing References
 - 3. Reference Settings
 - 4. Adjusting References
 
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2. Blockout
- 1. Setup Mirror Modifier
 - 2. Blockout 1
 - 3. Solving Complex Pole
 - 4. Blockout 2
 - 5. Blockout 3
 - 6. Blockout 4
 - 7. Rotating on 3D cursor
 - 8. Blockout 5
 - 9. Blockout 6 - Edit
 - 10. Blockout 7
 - 11. Adding Support Edges
 - 12. Blockout 8
 - 13. Blockout 9
 - 14. Blockout 10
 - 15. Blockout 11
 - 16 Offset Edges
 - 17. Adding Support Loops
 - 18. Blockout 12
 - 19. Blockout 13
 
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3. Retopologize
- 1. Drawing Guides With Grease Pencil
 - 2. Installing Bsurfaces and F2 Addons
 - 3. Bsurfaces for Retopology
 - 4. Retopologizing 1
 - 5. Retopologizing 2
 - 6. Retopologizing 3
 - 7. Retopologizing 4
 - 8. Retopologizing 5
 - 9. Retopologizing 6
 - 10. Shrinkwrap Settings
 
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4. Front Topology
- 1. Button Shapes
 - 2. Shrinkwrap the Buttons
 - 3. Retopologizing Front 1
 - 4. Retopologizing Front 2
 - 5. Solving Topology 1
 - 6. Symmetry
 - 7. Solving Topology 2
 - 8. Solving Topology 3
 - 9. Solving Topology 4
 - 10. Fixing Mistakes
 - 11. Retopologizing Front 3
 - 12. Retopologizing Front 4
 - 13. Retopologizing Front 5
 - 14. Retopologizing Front 6
 - 15. Retopologizing Front 7
 - 16. Retopologizing Front 8
 - 17. Retopologizing Front 9
 - 18. Retopologizing Front 10
 - 19. Retopologizing Front 11
 - 20. Retopologizing Front 12
 
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5. Creating Seams
- 1. Save Selections
 - 2. Creating the Seams
 - 3. Scale Along Normals
 - 4. Sharping Edges
 
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6. Front Details
- 1. Retopologizing 1
 - 2. Solving Topology 1
 - 3. Adding Details 1
 - 4. Retopologizing 2
 - 5. Adding Details 2
 - 6. Retopologizing 3
 
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7. Joystick
- 1. Joystick Base
 - 2. Modelling Grip
 - 3. Filling the Grip
 - 4. Creating a Sphere
 - 5. Joining A Cylinder to a Sphere
 - 6. Adjusting Joystick Size
 - 7. Duplicating Joystick
 - 8. Buttons
 - 9.Buttons pt 2
 - 10. Letters
 - 11. Pad Modelling
 - 12. Pad Modelling pt 2
 - 13. Pad Modelling pt 3
 - 14. Xbox Logo
 - 15. Xbox Logo pt 2
 
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8. Back Details
- 1. Back Details
 - 2. Back Details Part 2
 - 3. Mirror and Merge Details
 - 4. Back Details Part 3
 - 5. Topology Solve
 - 6. Creating a hole
 - 7. Symmetrize Detail
 - 8. Organisation
 - 9. Modelling Paddles
 - 10. Modelling Paddles Part 2
 - 11. Filling Shapes
 
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9. Triggers
- 1. Triggers Part 1
 - 2. Triggers Part 2
 - 3. Triggers Part 3
 - 4. Triggers Part 4
 - 5. Triggers Part 5
 - 6. Triggers Part 6
 - 7. Triggers Part 7
 - 8. USB C Port Part 1
 - 9. Button
 - 10. Holes
 - 11. USB C Port Part 2
 - 12. Trigger Text
 
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10. Finishing Details
- 1. Charging Port 1
 - 2. Charging Port 2
 - 3. Back Details
 - 4. Finishing Front Details
 - 5. Organisation
 - 6. Scaling to correct size
 
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11. UV Unwrapping
- 1. Checker Pattern
 - 2. Smart UV Unwrap
 - 3. Main Body Unwrapping
 - 4. Front Button Unwrapping
 - 5. Trigger Unwrapping
 - 6. Adding Decals
 
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12. Materials
- 1. Normal Map Modelling
 - 2. Bake Normal Map
 - 3. World lighting and plastic material
 - 4. Gradient background
 - 5. Decal Material
 - 6. Material Creation 1
 - 7. Material Creation 2
 - 8. Finishing Materials
 - 9. Grouping Nodes
 
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13. Animation and Renders
- 1. Scene Lighting
 - 1.1 Problem Fixing - Skip this if you want
 - 2. Prepping for Animation
 - 3. Scene 1 Animation
 - 4. Scene 2 3 4
 - 5. Scene 5
 - 6. Scene 6
 - 7. Scene 7 8
 - 8. Scene 9
 - 9. Animating lights
 - 10. Depth of Field
 - 11. Bloom Compositing
 - 12. Render Optimization and Render
 - 13. Sheep It Render Farm
 - 14. Davinci Editing
 
 
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Animation Fundamentals
35 lesson- 1. Welcome (READ ME)
 
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QD18 Console
- Project Files
 - 2.1 - Timeline and Keyframes
 - 2.2 - Orientation
 - 2.3 - Origin And Pivot Points
 - 2.4 - Animation View
 - 2.5 - Project File
 - 2.6 - Template File
 - 2.7 - Scene 1 Camera Position
 - 2.8 - Setting Keyframes
 - 2.9 - Viewport Samples
 - 2.10 - Lighting
 - 2.11 - Graph Editor
 - 2.12 - Easing
 - 2.13 - Graph Editor Explained
 - 2.14 - Adjusting Composition
 - 2.15 - Scene 2
 - 2.16 - Positioning Camera
 - 2.17 - Animating Camera
 - 2.18 - Animating The Light
 - 2.19 - Depth Of Field
 - 2.20 - Overview Of Combining Scenes
 - 2.21 - Scene 3 Camera Setup
 - 2.22 - Draw Rotation Animation
 - 2.23 - Depth Of Field
 - 2.24 - Scene 4 Animation
 - 2.25 - Adjusting Length
 - 2.26 - Scene 5 Camera
 - 2.27 - Rotating camera animation
 - 2.28 - Graph Editor
 - 2.29 - Optimizing your scene
 - 2.30 - Optimize and rendering
 - 2.31 - Video Editing
 - 2.32 - Adding music
 - 2.33 - Exporting Animation
 
 
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Samsung Animation
19 lesson- 1. Introduction + Project Files
 
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2. Preparing Assets
- 1. Light Texture
 - 2. Light Asset
 
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3. Scene One
- 1. Scene Preperation
 - 2. Background Texture
 - 3. Animating
 - 4. Lighting
 - 5. Export Settings
 
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4. Scene 2-7
- 1. Animation Scene 2
 - 2. Animating Scene 2
 - 3. Animating Scene 3
 - 4. Animating Scene 4
 - 5. Animating Scene 5
 - 6. Animating Scene 6
 
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5. Scene 7
- 1. Black Sand
 - 2. Lighting Part 1
 - 3. Lighting Part 2
 
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6. Animation
- 1. Animation
 
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7. Editing
- 1. Editing
 
 
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Bonus 1: Whiskey Bottle
12 lessons- 
  
Introduction
- Project Files
 
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1. Modelling
- 2.1 - Modelling (18:20)
 - 2.2 - Creating Curved Labels (10:55)
 - 2.3 - More curves (8:21)
 - 2.4 - Modelling the Liquid (4:07)
 
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3. Materials & Textures
- 3.1 - Creating a Metal Shader (4:43)
 - 3.2 - Wooden Cap Texture (7:17)
 - 3.3 - Glass and Liquid Shaders (1:28)
 - 3.4 - Cork Texture (2:08)
 - 3.5 - Creating your own textures (2:56)
 
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4. Lighting, Rendering and Compositing
- 4.1 - Lighting your Bottle (33:23)
 - 4.2 - Fixing Issues and Compositing (18:31)
 
 
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Bonus 2: Whiskey Bottle 2
5 lessons- 1.1 - Project Files
 - 2.1 - Modelling the Bottle
 - 2 2 - Label and UV Unwrapping
 - 2.3 - Creating Displacement for Bottle
 - 2.5 - Lighting the Bottle
 
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Bonus 3: Wine Bottle
4 lessons- 1.0 - Welcome | Project Download
 - 1.1 - Modelling the Bottle (31:17)
 - 1.2 - UV Unwrapping (4:19)
 - 1.3 - Textures and Shaders (19:31)
 
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Introduction to Blender (Legacy)
66 lessons- 
  
Welcome
- (MUST WATCH) Blender 4.1 Changes
 
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Blender Basics
- 1.1. Project Files
 - 1.2 Installing Blender - Updated
 - 1.3 Setting Up Blender
 - 1.4 Quick Interface Overview
 - 1.5 3D Viewport Navigation
 - 1.6 Toolbar And N Panel
 - 1.7 Creating Collections
 - 1.8. Navigating The 3D Viewport
 - 1.9 - Move Scale Rotation
 - 1.10. Move Scale Rotation Shortcuts
 - 1.11. Excluding An Axis
 - 1.12. Why Scale Is Important
 - 1.13. Edit Mode
 - 1.14. Loop Cuts
 - 1.15. Extruding
 - 1.16. Insetting
 - 1.17. Bevel
 - 1.18. Normals
 - 1.19. Add Menu
 
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Adding References
- 2.1. Importing Reference Images
 - 2.2. Saving
 - 2.3. Powersave Addon
 - 2.4. Increase Undo Steps
 - 2.5. Reference Image Settings
 - 2.6. Switching Views Quickly
 - 2.7. Adding All The References
 - 2.8. Adjusting References
 - 2.9. Collecting Inspiration
 - 2.10. Important Addons
 
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Modelling
- 3.1. Create Our Block out
 - 3.2. Apply Bevel
 - 3.3. Creating Back Glass
 - 3.4. How Booleans Work
 - 3.5. Camera Blockout
 - 3.6. Camera Boolean
 - 3.7. Weighted Normal
 - 3.8. Camera Part 1
 - 3.9. Camera Part 2
 - 3.10. Camera Part 3
 - 3.11. Camera Part 4
 - 3.12. Camera Part 5
 - 3.13. Screen
 - 3.14. Button Shapes
 - 3.15. Button Booleans
 - 3.16. Button Details
 - 3.17. Charging Port
 - 3.18. Speaker Ports
 - 3.19. Finishing Details
 - 3.20. Parenting iPhone
 
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Materials, Lighting & Rendering
- 4.1. Setup For Materials
 - 4.2. GPU Setup
 - 4.3. Render Settings
 - 4.4. Frosted Glass Material
 - 4.5. Overlapping Objects With Glass
 - 4.6. Steel Material
 - 4.7. Black Plastic
 - 4.8. Screen Materials
 - 4.9. Lens Material Part 1
 - 4.10. Lens Material Part 2
 - 4.11. Titanium Material Part 1
 - 4.12. Titanium Material Part 2
 - 4.13. Adjustments
 - 4.14. Logos
 - 4.15. Lighting
 - 4.16. Final Renders
 
 
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Adobe Illustrator Essentials
14 lessons- 1. Introduction
 - 2. Welcome
 - 3. Getting to Know Illustrator
 - 4. Creating Basics Shapes inside Adobe Illustrator
 - 5. Using the Shape Builder Tool in Illustrator
 - 6. How to Use the Curvature Tool Inside Adobe Illustrator
 - 7. How to use the Pen Tool in Adobe Illustrator
 - 8. How to use Color inside Adobe Illustrator
 - 9. Brush inside Adobe Illustrator
 - 10. Using the Type Tool in Adobe Illustrator
 - 11. Basic Transformations
 - 12. Exporting for Print
 - 13. Exporting for Web
 - 14. Customizing your Workspace
 
 
    
  
  Serhat Düzgün
The best channel I've ever discovered. Please make more product design tutorials because this side of the blender is missing a lot, no one but derek elliott