For anyone who wants to get paid for 3D but doesn't have the portfolio yet
Build A Product Rendering Portfolio That Gets You Paid
You've watched the tutorials. Now follow one clear path, from opening Blender for the first time to a finished portfolio piece.
WITHOUT guessing at settings, copying a scene you'll forget by Friday, or trawling YouTube for the next piece of the puzzle.
Built for complete beginners. Takes you all the way through to advanced projects, using the actual workflows and techniques I use on real work.
π SHOW ME THE PROCESS
π€ Does This Sound Familiar?
β You've watched hours of YouTube and all you have is bits and pieces that never join up into a finished render.
β You open Blender with no clear direction, stare at the default cube, and don't know what to do first.
β You can follow a tutorial click for click, but the moment you try your own product, you're stuck again.
β You've spent hours and hours figuring it out on your own, and there's still nothing in your portfolio you'd show a client.
β¨ The Good News?
It doesn't have to stay this way. Imagine if you could:
β Follow one clear path from your first day in Blender to a finished, realistic product render.
β Understand why each step works, so you can do it on your own products, not just mine.
β Finish with real portfolio pieces you're proud to send a client, not a folder of copied scenes.
βββββ
"I'm 20% into the course and have learned so much more in this one resource than trawling through the net. Hunter goes into detail with everything which I appreciate. I can't wait to move deeper into the course!"
Jason Stiles
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"The course is very well built: all the basics are explained, having one section per step allows me to track my progress and know exactly where to come back later if I forgot something, the practice case is very relevant. Thank you Interactiv Studio, I most definitely recommend this course!"
Ines Delem
So How Do You Go From Flat Renders To Ones That Look Photographed?
It's simpler than YouTube makes it look.
1οΈβ£ Learn The Basics
The interface, the tools and how to move around Blender. Nothing assumed and nothing skipped, so you're never lost.
2οΈβ£ Use Those Tools On A Real Product
You start building almost straight away. No endless theory, just the basic tools used on something real.
3οΈβ£ Build A Portfolio Piece While You Learn
Every lesson moves a real project forward, so instead of hoping it sticks, you end up with something you can show.
4οΈβ£ Repeat On Harder Products
Then you add the details that turn a render into a photograph, on products that push you a little further each time.
The 3 Things That Decide Everything
If your renders look fake right now, it's almost always one of these 3. Everything else is detail.
Realistic Materials
Roughness, bump, displacement, masks and your own textures, so your surfaces stop looking like plastic and start looking real.
Realistic Lighting
What light actually does. Quality, direction, modifiers, three point setups, rim and fill, and how to light glass so it never goes flat.
Good Composition
Camera, framing, focal length and how the final image is presented. The part people notice last but feel first.
Get these 3 right and your renders start looking photographed. Get them wrong and no amount of detail will save the image.
βββββ
"It gave me a solid understanding of how professional packaging renders are created, from modeling and materials all the way to lighting, composition, and final presentation. The instructor explains every step clearly and makes complex concepts easy to follow, even if you're not an expert yet."
Filip Magnusek
βββββ
"This course definitely helped me a lot with glass and lighting, how they reflect, and especially displacement. I would recommend the course without hesitation."
Valentina Dinamarca
What You'll Actually Be Able To Make
Every one of these is a real project you build and keep, not a lesson you just watch.
Modelling, From Nothing
Hard surface, subdivision, booleans, curves, support edges and clean topology, so your models hold up even with the camera up close.
Bottle And Label Renders
The hardest thing to fake. Glass and liquid shaders, labels, spot gloss and foiling, manual UV unwrapping and building your own textures.
Realistic Lighting
A full course just on light. Types, quality, modifiers, three point setups, hard lighting, rim and fill, and compositing the result.
Electronics And Hard Surface
Phones, keyboards and controllers. Anisotropic metal, plastic, decals, normal map baking and the detail work that sells a tech product.
Animation
Geometry nodes, camera animation, depth of field and exporting. Enough to turn a still product into a clip that stops the scroll.
Finishing The Image
View layers, compositing, colour management and the final edit. The last stretch most tutorials never reach, and the part that makes it portfolio ready.
π¨ Made By Students, Inside The Course
Not my renders. Theirs. Made by people who started right where you are now.
"Hot sauce."
Valeriya Green
"Having some fun creating product serum renders."
ScottyG
"Tweaking and learning displacement maps, getting better with the help from the videos!"
Bruno Roveri
"Hey guys, just finished with this one."
Md Emon
"I started using Light Wrangler which is mentioned by Hunter, is a huge time saver and works amazingly."
Marcell Dobai
π₯ See How It Is Taught
Watch a few minutes of a real lesson, so you know exactly how you'll be learning.
π Ready To Stop Watching And Start Building?
One payment. Lifetime access. Every project, every project file, and the Discord.
π Bonus course included Β· π 30 day refund, no questions asked Β· βΎοΈ Lifetime access Β· π Project files Β· π¬ Discord
π Why I Built This
I was working as a motion and graphic designer at a marketing agency.
They asked me to make an ad for an insurance company. Model the frame of a house, then set it on fire. On an old laptop. In Blender.
I quit Blender for a year after that.
A year later, I was working with a graphic designer on labels that needed spot gloss and gold foiling. I offered to render the bottles in Blender for free, just to see if I could.
The first renders were terrible. Flat, fake, and nothing like the photos I was comparing them to.
If that sounds familiar, you know how it feels. There was nothing out there to fix it, so I taught myself. Thousands of hours of tutorials. Over a thousand dollars on courses. Pulling other people's artwork apart to work out why theirs looked real and mine didn't.
That took me years. This course is all of it, in order, so it doesn't take you years.
I want you to get good at 3D without the struggle I had.
Every Project You'll Build
No more half finished tutorials. Here's everything you build, in order.
Each one is a little harder than the last, and each one goes in your portfolio.
PROJECT 01
Business Card
Your first finished render, start to finish.
You learn: sizing objects correctly, putting artwork onto a surface, and getting a clean image out of Blender.
PROJECT 02
Boxed Product & Ribbon
A packaging box with a ribbon wrapped around it.
You learn: modelling from a photo, curves, bevels, and building your own textures.
PROJECT 03
Bottle & Label
A glass bottle with liquid inside and a printed label.
You learn: glass and liquid materials, unwrapping a label by hand, and displacement.
PROJECTS 04, 05 & 06
3 Bonus Bottle Builds
Three more bottles. Different shapes, different lighting.
You learn: the same process again and again, until it is yours instead of mine.
PROJECT 07
The Tyre
A tyre lit with a classic three point setup.
You learn: how light actually behaves, and how to build a lighting setup from nothing.
PROJECT 08
The Lip Balm
A small glossy product under hard light.
You learn: hard lighting, and when to reach for it instead of soft.
PROJECT 09
Bottle Lighting & Compositing
The same bottle again, taken to a finished, graded image.
You learn: building an environment, render layers, and compositing.
PROJECT 10
The Keycap
One keycap, then hundreds of them, arranged and animated.
You learn: geometry nodes, randomising, and exporting a short animation.
PROJECT 11
The Can
A cold drink can covered in water droplets.
You learn: metal and label materials, and building a condensation generator.
PROJECT 12
Mechanical Keyboard
A full keyboard, rendered 5 different ways.
You learn: booleans, small hardware details, and metal and plastic materials.
PROJECT 13
Game Controller
The biggest build in the course. A full controller, animated and edited.
You learn: retopology, fixing difficult topology, baking detail, and a final edit.
That's a real portfolio. Not a folder of half finished tutorials.
π Included Free When You Enrol
Bonus: Introduction To Blender
Never opened Blender? Perfect. Start here.
A whole separate course where you build a phone from scratch, from your very first click to the final render. It's the easiest way into everything else on this page, and 4,912 people have already been through it.
19 LESSONS
Blender Basics
Installing and setting up, the interface, viewport navigation, collections, move / scale / rotate, edit mode, loop cuts, extruding, insetting, bevels and normals.
10 LESSONS
Working From References
Importing and adjusting reference images, saving properly, the Powersave addon, undo steps, collecting inspiration and the addons worth having.
20 LESSONS
Modelling The Phone
Blockout, bevels, how booleans actually work, weighted normals, the full camera array, screen, button shapes and details, charging port and speaker ports.
16 LESSONS
Materials, Lighting & Rendering
GPU and render settings, frosted glass, overlapping glass, steel, black plastic, screen and lens materials, titanium, logos, lighting and final renders.
π― A finished phone render in your portfolio, before you even start the main course.
What Students Are Saying
Real reviews, left by people inside the course.
βββββ
"It gave me a solid understanding of how professional packaging renders are created, from modeling and materials all the way to lighting, composition, and final presentation. I especially appreciated the focus on realistic workflows that can be directly applied to client projects. I'd highly recommend it to anyone wanting to take their product renders to the next level."
Filip Magnusek
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"Putting the displacement after the subdivisions is rad! That detail jump is huge! I highly recommend trying to create your own textures. It puts a lot of the workflow into 'context,' esspecialy UV unwrapping / mapping."
Drew Lundquist
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"I really liked the explanation of this module, it helped me to understand the part of the bump and displacement that I didn't understand as well as how to generate the whole lighting scene. I could easily recommend the course to my friends. Excellent work."
Valentina Dinamarca
βββββ
"I'm 20% into the course and have learned so much more in this one resource than trawling through the net. Hunter goes into detail with everything which I appreciate. I can't wait to move deeper into the course!"
π Jason Stiles
βββββ
"The course is very well built: all the basics are explained, having one section per step allows me to track my progress and know exactly where to come back later if I forgot something, the practice case is very relevant, all of that will for sure be useful for many other projects."
πΊοΈ Ines Delem
ββββ
"You take the time to explain every detail of what you do, and you go back over mistakes that many people tend to make. It teaches me a lot about how to correct my mistakes in the future. I would definitely recommend it, produce clean, well-explained work."
π§ Atis
βββββ
"This course definitely helped me a lot with glass and lighting, how they reflect, and especially displacement. I would recommend the course without hesitation."
π§ Valentina Dinamarca
βββββ
"Good pace for learning & easy to understand english, so many things learn."
π Saurabh Phuge
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"The way you explains and your works really interesting."
π Raziq
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"This is the most powerful training i have ever done, very comprehensive, guided step by step, very complete and easy to undestand."
π Camilo HernΓ‘ndez
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"The perfect course."
β Camilo Hernandez
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"Amazing tutorial!"
π Tammy
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"It's truly incredible the results we can achieve in such a short time!"
β±οΈ John Smith
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"Genial."
π Pablo Vega
Who This Is For
β You want to get paid for 3D work, but you don't have the skills or the portfolio yet.
β You're tired of tutorials and want to learn Blender properly, building real pieces as you go, so you come out with work you can actually show.
β You don't need to be a graphic designer or packaging designer. Plenty of people join just wanting to become a 3D artist. Both work.
Who It Is Not For
I'd rather you know now. There's no certificate. There's no template pack you drop a logo into. And it's not a shortcut, it's a path. You still have to do the reps, but you'll know exactly which reps to do.
Worried You're Too New? Here's What Students Say
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"The course is excellent! It doesn't matter if you're a complete beginner or if you've been at it for a while, the truth is, the instructor is fantastic and guides you step by step. Big applause!"
Shesid
ββββ
"You take the time to explain every detail of what you do, and you go back over mistakes that many people tend to make. It teaches me a lot about how to correct my mistakes in the future. I would definitely recommend it, produce clean, well-explained work."
Atis
βββββ
"This is the most powerful training i have ever done, very comprehensive, guided step by step, very complete and easy to undestand."
Camilo HernΓ‘ndez
β Questions People Actually Ask Me
Do I need to know Blender already?
How far does it take me?
Which version of Blender is it recorded in? Does it work in the latest?
Does it cover animation?
Are there captions?
What software do I need?
What if it is not for me?
π― Start Building Your Portfolio Tonight
You can keep piecing it together from YouTube, or you can follow the path and have your first portfolio piece finished this week.
π Bonus course included Β· π 30 day refund, no questions asked Β· βΎοΈ Lifetime access Β· π Project files Β· π¬ Discord
π― You Can Keep Piecing It Together, Or You Can Follow The Path
I spent years putting this together from scattered tutorials, expensive courses and other people's artwork, because nobody had put it in order.
Now someone has, so you don't have to.
Look forward to having you in the community. π
Hunter
π 30 day refund, no questions asked Β· βΎοΈ Lifetime access Β· π Project files for every build