Make Packaging Renders So Real Clients Stop Asking If They're CGI. And Charge $500 More Per Project.
Why do designers need this?
Most designers are stuck because:
- Clients can't visualise foil, gloss, or embossing from a flat mockup
- Your existing 3D attempts look obviously rendered. The lighting feels off and you can tell the second you finish.
- You spend hours going down YouTube rabbit holes for one isolated problem instead of producing the render.
A photorealistic render fixes all of that. And a designer who can produce one gets paid more for it.
What if you got paid an extra $500 or more because your renders were indistinguishable from a photoshoot?
What students are creating.
The $400 Render That Changed Everything
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A few years ago I was doing unpaid work experience for a local designer. Just to get in a room and learn.
He was stuck on a wine label. The client couldn't visualise the foil and spot gloss from a flat mockup. Revisions were piling up and nothing was getting approved.
I had seen other artists using 3D to solve exactly this problem. So I put my hand up and said I would create a render. I had no idea how to do it yet.
I went home and spent two weeks figuring it out. It was far from perfect. But it was realistic enough that the client approved the label for print on the spot.
By the end of the job I got paid $400. The client walked away with product images ready for their website and social media. And the designer finally got his approval.
That moment stuck with me. Nobody was teaching this to designers.
So in 2022 I built a course around it. Far from perfect but it went on to help over 2700 designers add rendering to their work.
Now I am getting back to where it all started.
introducing
The Art of Package Rendering
A full skillset (not shortcuts) built specifically for graphic designers who want to create packaging renders that look like a photo in Blender, and learn exactly what to charge for them.
This isn’t about learning everything in Blender. You don’t need to. You only learn exactly what gets you from a flat label file to a client-ready photorealistic render and nothing more.
The goal is simple: by the end of this course, you'll have the full skillset to render packaging like a photo, the production workflow at speed, and the pitch system to charge $500 more per project.
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One project pays the course back. Everything after that is profit.
Your Next 60 Days In The Art Of Package Rendering
This isn't just a course you watch. This is a process you go through.
PHASE 1
Days 1 - 21The Skillset
Build the full skillset (not shortcuts). Lighting that doesn't fight you, materials that match real-world references, and renders convincing enough to get the print run approved on the spot.
Upsell System™
You've got the skills and the portfolio to start gaining clients. Now we implement the Upsell System™ and create your first 3D rendering offer. With email templates, pricing strategies you will be adding $500 or more to every project.
PHASE 2
Days 21 - 30PHASE 3
Day 30 - 33Workflow Optimization
We can't learn all this and not learn how to create renders quickly. You will learn how to create you own Render Arsenal of assets which turn 8 hour jobs into 3-4 allowing you to spend more time on creative strategy.
First Upsell
The system starts working. You upsell your first packaging client for $500, $1000, $2000 or more! The course is paid for in full and now you have a repeatable system to make more money everytime you design some packaging.
DAYS 33 - 60
That's just 60 days. You could be making an extra $500 or more on packaging client.
What's Inside The Program?
Everything you need to create a portfolio of photorealistic packaging renders, and upsell your packaging clients in one place.
PHASE 1
The Skillset
Value $1999
Stop clicking along with tutorials and finally fully understand the concepts. We strip Blender back to only what you need for packaging, so you spend less time confused and more time producing renders that build brand trust with your clients.
We make learning Blender easy through simple step-by-step lessons. All while building your portfolio so we can Upsell your renders to clients in Phase 2.
CHAPTER 1: RELEASED
Foundations
Released: 20th of April
The fastest way to feel confident inside Blender.
This module has been refined over five iterations based on real student feedback. Every question, every sticking point, every shortcut that saves time has been folded in so you spend less time confused and more time creating.
By the end, you'll have the confidence to open Blender, build a scene, and start experimenting on your own without second-guessing every click.
CHAPTERÂ 2
Beverage Renders
Planned Release:Â 4th of May
Learn how to create gold foils, embossing, and realistic paper finishes that match reality exactly. Renders so convincing your clients can't tell from a photoshoot.
CHAPTERÂ 4
Box Rendering
Planned Release: 18th of May
Turn your die-line templates into realistic foldable packaging so you and your client can visualize what their final product will look like.
CHAPTERÂ 4
Flexible Package
Planned Release: 1st of June
Create coffee bags, pouches and other flexible packaging. To cover all your clients needs.
ONGOING
Breakdown Room
Released every month after main content is released.
Every month the community votes on the next printing effect, animation or product to break down. I'll build a full step by step tutorial around the winner and release it that month. The longer you are in the course the more valuable it becomes.
PHASEÂ 2:Â 1st of JuneÂ
The Upsell System
Value $1999
The business side of design. Build your Core Offer, learn what your work is actually worth so you stop underselling, and use the pitch templates to land the client (or upsell the existing one) at $500+ per project.
PHASEÂ 3:Â 15th of June
Workflow Optimizer
Value $1999
Production workflow at speed. Build systems to work faster without damaging the craft. Same render quality in 3-4 hours instead of 8.
Plus 6 Months Access To...
Some other bonuses to give you everything you need to actually create realistic renders in 60 days and pitch them to clients.
Interactiv Community
Value $200/m
Share your renders and get honest feedback before your client does. Get unstuck on Blender, materials, lighting, whatever's slowing you down. Ask how to price, pitch, and sell your renders to packaging clients.
2,700+ Designers Have Already Made the Shift
Over 2700+ Designers have used my training to expand their design business to 3D rendering.
One Skill. One Project. Paid Back.
At $499, one packaging project where you charge the Render Premium covers the entire cost of this course. Everything after that is profit. This offer won't last.
Wondering why it's $299 again? Check the FAQ.
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60 DAY GUARANTEE
Guaranteed safe & secure checkout with Stripe or Paypal.
THE GUARANTEE
The 60-Day "You Can't Lose" Guarantee.
Here's the deal.
Go through the course. Learn how to create realistic renders. Create your mockups. Then take it to the market using our pricing and offer strategies to pitch it to at least one real client, whether it is an existing client or a brand new lead.
If you do all of that and still don't land a single client within 60 days, show me the proof and I'll refund every dollar.
Why is that the requirement? Because one pitch is the bare minimum it takes to know if this works for you. If you can produce a render that looks this good and still can't convert a single client, either I didn't teach it well enough, or this isn't the right fit. Either way, you shouldn't be paying for it.
Here's why I can make this offer with confidence.
This isn't a creative hobby course. It's a step-by-step system for producing photorealistic packaging renders and a repeatable process for selling them at $500 or more per project. The renders do the selling. Once a client sees what you can produce, the conversation changes completely.
The only thing I can't do is have that conversation for you.
Which means the guarantee has one requirement: you actually have to go for it. Finish the course. Build the work. Make the pitch. Designers who do that sell 3D services.
So here's where you land:
You join at $299, land one client at $500, and you've already made your investment back with money to spare. Or you join, do everything asked, pitch a real client, and it doesn't convert, and you get every dollar back.
The only outcome that doesn't exist is: you do the work and lose.
Meet Your Instructor
Hunter Wearne
Graphic Designer
I left school early at 16 to go pursue Graphic Design.
After studying Graphic Design I still wasn't sure what to do with my life. So I got a part time job while I completed a Photography degree and that's where my love for packaging and photography combine.
Struggling to get work in my little country town full of farmers and not many designers I picked up a few freelance jobs here and there.
I messaged a design agency for some work experience and spent some time working on logo animations and then began putting my 3D to use creating realistic bottle renders.
During this time I launched Interactiv and it took off. The need for product visualization using Blender was great and I have since taught over 2700 to use Blender.
The focus now is to teach as many graphic designers to add 3D to their arsenal and charge more for the work they do.
I have a great need to continue improving the tools and training so designers actually get results from it.
Question you might have.
Why is the price still $299?
Do I need any Blender experience?
Is this going to be too technical?
Will I actually be able to use this for client projects?
What if I don't have much time?
Why not just use AI or Photoshop mockups?
When does the pre-launch price close?
You've got the skills.
Lets get you paid more.
You're already a designer. The only thing standing between you and a $500 upsell is a render that doesn't scream CGI, and the confidence to charge what the work is worth. That's the entire point of this course.
Don't miss out
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